Computer Art and Animation

The foundation of my artwork always begins with my sketches, drawings, resource photography and found textures. I keep my signature style intentionally gritty and dirty never allowing the clean and polished look of computer graphics software to interfere with the final artwork.

Signature Series (2006)

Experimenting with different styles (2003-2004)

Abstract Series (2002, 2009)

Totem Pole Series and others (2002)

Aquarium Series (2002)

Mutant Ragwear Collection (2002)

Howervision (1993-1996)

I produced nine animations for my MFA in Computer Graphics at Syracuse University.

  • Creative Hardware

    Fall 1993

  • City

    Spring 1994 (remastered in 2006)

  • Age of Ashes

    Fall 1994

  • Ideation

    Spring 1995 (remastered in 2005)

  • Descent

    Summer 1995 (remastered in 2005)

  • Maanic Duump

    Fall 1995

  • Crud: Descent 2

    Fall 1995 (remastered in 2005)
    Featured in SIGGRAPH’s Electronic Theater in 1996.

  • Interweave

    Spring 1996

  • Creative Hardware 1996

    Spring 1996

Urban Decay Still Life Series (1994)

Exploration of a Psychiatric Center (1991, 2002)

Urban Decay (1988-1990)

Landscapes of Madness (1989)

Selections from my high school art concentration theme (1988-1989)

Exhibition Record